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System shock 2 research wihtout spending
System shock 2 research wihtout spending






EnviroSuits block more than 80% of intake of compatible hazard.ĭetox Patch will reduce player's LBP significantly (reduction by ⅔ each 3 ☑ seconds) until all contamination is gone, provided the player has left the hot zone. Using an EnviroSuit is heavily recommended when staying inside the zone, although version 1 (Bio-Suit) only filters out Bio Contamination, and not the Radiation. The damage the player receives is proportional to the current LBP (or LBPs, if both hazards are present in the system). The LBP will instantly reach and remain at the maximum value of that area (each has its own) until leaving - only then will it start to decrease slowly. Additionally, interference from radiation areas will result in static noise sounds - more often when moving.Īs long as the player is irradiated/contaminated, the current LBP ( Level of Biological Poisoning) will show in light red, along with random lines of green static displayed erratically on the screen. While staying in any hazardous area, the present type of threat (Radiation / Biohazard) will be always shown in white. Difficulty levels do not influence neither hazards. They both work in a similar manner, however are independent from each other (player can be both irradiated and contaminated at the same time). Radiation and Bio Contamination (also called Bio-Contamination or BioHazard) are environmental threats in the original game. System Shock Radiation and Bio Contamination








System shock 2 research wihtout spending